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modder
Make a game

Make a 3D game without opening an engine

A 3D game maker builds games in a three-dimensional world, with depth, a camera that moves through it, lighting and physics. Most need an install and weeks of learning. Modder's runs in the browser: you describe the game and its world, and the builder lays out the scene, places models, sets the light and wires up the physics.

Updated Tested by the Modder team

On this page
  1. How a 3D build comes together
  2. What's under the hood
  3. Making 3D look good
  4. Good at, and limits
  5. Questions

By the numbers

A new game on Quick build
~7 min
A new game on Long build
~25 min
Games it builds, played in the browser
2D and 3D
Where the games play, no download
Phone and desktop
Players in one online room, bots in empty seats
Up to 10
Per game, up to 2 MB each
2,000 files

Build times are the builder's own estimates for a new game; the rest is from Modder's limits on .

How a 3D build comes together

  1. Describe the world and the camera

    Say where the game takes place and how the player sees it: behind the car, through the eyes, from above. "A stadium at night with floodlights" or "a sunny suburban backyard" tells the builder what to put in the scene and how to light it.

  2. The builder sets the scene

    It places objects with real collision, picks models from free libraries of thousands of CC0 assets, generates a hero model when nothing fits, and chooses a sky, fog and a look (toon, realistic-ish, neon). Then it plays the game in a browser, looks at the screenshots and fixes what reads badly, like a camera clipping into a wall.

  3. Tune how it feels

    3D games live or die on feel: how heavy a car is, how fast the camera follows, how high a jump goes. Play it and say what's off. Every change is a version, and the game runs in any modern browser with nothing to install.

What's under the hood

Games run on our engine built on three.js, the most widely used 3D library on the web, drawn with WebGPU where the browser supports it and WebGL 2 everywhere else. Physics comes from Rapier, a fast open-source physics engine, so balls bounce, cars tip and crates fall over the way you'd expect. Cameras come in first-person, third-person, top-down, side-on, fixed and orbit modes.

On top of that the engine gives every game the parts nobody wants to write by hand: input for keyboard, mouse and controllers, saving, sound, particles, screen shake, and an HTML layer for menus and the HUD. That's what lets one sentence turn into a 3D game with a pause menu.

Making 3D look good

The fastest way to a good-looking 3D game is a consistent style. Name one in your prompt (low-poly, toon with outlines, soft and realistic) and the builder picks matching assets and light. Mixed styles are what make AI-made 3D look cheap, so it keeps to the one you chose.

What it does well, and what it doesn't

Good at

  • Vehicles, balls and ragdolly things with real physics.
  • Arenas, tracks, backyards, islands: places you can see most of at once.
  • First-person jobs and simulators, third-person action, top-down arenas.

Current limits

  • Huge open worlds and long hand-crafted levels come out sparse.
  • Animated human characters are basic: walking, running and a few actions, not cinematic animation.
  • Heavy 3D runs best on a computer; older phones may struggle.

Questions

Do I need to download anything to make a 3D game?

No. The maker and the games both run in your browser. A recent Chrome, Edge, Safari or Firefox works.

Can I use my own 3D models?

The builder works with models from free open libraries and the ones it generates. You can also add files to the project in the Studio.

Can I make a first-person game?

Yes. First person is one of the engine's camera modes, with mouse look and pointer lock. Spotless, the pressure washing game, is played that way.

Will my 3D game work on phones?

Games open on phones with touch as a fallback, but they're designed for keyboard and mouse first, and big 3D scenes run best on a computer.