Make a horror game that gets you
An AI horror game maker builds scary games from a description: the place, the light, the thing hunting you and the moments that make you jump. On Modder the builder sets up darkness, fog, a flashlight and sound, then plays the game itself to check you can still find your way in the dark.
Updated Tested by the Modder team
Games to play while you wait
There's no horror shelf on Modder yet, so yours could start one. Night Swarm is the closest: night, a horde, and you.
By the numbers
- A new game on Quick build
- ~7 min
- A new game on Long build
- ~25 min
- Games it builds, played in the browser
- 2D and 3D
- Where the games play, no download
- Phone and desktop
- Players in one online room, bots in empty seats
- Up to 10
- Per game, up to 2 MB each
- 2,000 files
Build times are the builder's own estimates for a new game; the rest is from Modder's limits on .
Building a horror game
Set the place and the threat
Horror is about one place and one threat. Name both: an empty school and a janitor, a forest and something in the trees, a ship and a sound in the vents. Then say what the player is doing there, like finding keys, fixing a generator or just surviving until dawn.
It builds the dark
The builder lays out the rooms, turns the lights down, adds fog and a flashlight, and gives the threat a simple brain: patrol, hear you, chase, lose you. It adds footsteps, creaks and stingers. Then it plays the game to check that the keys can be found and the threat can be escaped, because a horror game you can't finish is just a dark room.
Tune the fear
Play with the lights off and say what you felt. Too dark to see anything? Not scary enough? Ask for a longer quiet stretch before the first scare, a sound that warns you, fewer batteries. Each change is a version you can go back to.
What makes a small horror game work
The best short horror games are mostly waiting. Long quiet stretches, a limited light, a sound you can't place, and one threat that follows simple rules you start to learn. That's good news for an AI-made game, because it doesn't need a story or a cast; it needs atmosphere and a fair chase. Keep the map small, so every room gets attention, and give the player one thing to do.
Jump scares work best when they're earned. Ask for a warning sign first (a light that flickers, footsteps getting louder) so the scare lands instead of feeling random.
What it does well, and what it doesn't
Good at
- Dark first-person spaces with fog, flickering lights and a flashlight.
- A threat with simple rules: patrol, hear, chase, search, give up.
- Sound: footsteps, ambience and stingers, generated or picked from free libraries.
Current limits
- No voice acting or spoken lines; text and sound carry the story.
- Creature animation is basic; a shape in the dark is scarier than a close-up anyway.
- Long stories with many locations come out thin. One place, one night works best.
- No gore or content involving real people.
Questions
Can I make a first-person horror game?
Yes. First person with mouse look is built into the engine, along with darkness, fog and a flashlight.
Can the monster chase me?
Yes. The builder gives it simple rules (patrol, hear you, chase, search, give up), and you can tune how fast, how smart and how often it shows up.
Can I add jump scares?
Yes, with sound stingers and sudden appearances. They work best with a warning first, so ask for one.
Can I play horror games on Modder now?
Not many yet. The horror shelf is waiting for its first games, so if you make one, it'll be near the top once it's live.
Making games on Modder
Play first, then make your own
Playing every game is free. Making games needs a plan or a one-off credit top-up.
Make other kinds of games

AI game maker
The main page: what Modder's maker is, how a build goes, what it can and can't do.

AI game generator
Prompt in, game out: what to write in the box and what you get back.

AI game creator
The Studio: chat on one side, the live game in the middle, every version kept.

3D game maker
Physics, lighting, cameras and models: real 3D, made by describing it.

2D game maker
Flat, readable, quick to play: top-down, side-on and puzzle games.

Online game maker
Nothing to install: make, play and share from a browser tab.
More on Modder
Guides
From the blog and the guides, newest first.
GuideHow to make a game
Design first: shrink the idea, find the fun, test it, finish it.
GuideHow to make a game website
Hosting browser games: building, embedding, search and licences.
GuideHow to make a mobile game
Touch controls, short sessions, engines and the app stores.
GuideHow to make a video game
The whole pipeline: engine, code, art, sound, testing and release.







