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Make a game

Create a game by talking it through

An AI game creator is a workspace where you build a game by describing it and then directing changes, like working with a developer who never gets tired of "one more tweak". Modder's puts a chat next to the running game, so you can play, notice what's off, and say so.

Updated Tested by the Modder team

Games shaped one change at a time

Every game here went through dozens of small passes. Yours will too, and that's the fun part.

On this page
  1. Working in the Studio
  2. Why chat beats a settings panel
  3. Remixing someone else's game
  4. Good at, and limits
  5. Questions

By the numbers

A new game on Quick build
~7 min
A new game on Long build
~25 min
Games it builds, played in the browser
2D and 3D
Where the games play, no download
Phone and desktop
Players in one online room, bots in empty seats
Up to 10
Per game, up to 2 MB each
2,000 files

Build times are the builder's own estimates for a new game; the rest is from Modder's limits on .

Working in the Studio

  1. Start with the core

    Describe the one thing the player does most. For a burger tycoon that's taking an order and building the burger. Leave the upgrades and the second shop for later. A small first build comes back sooner and gives you something real to react to.

  2. Play, then direct

    The game runs in the middle of the Studio. Play it, and write what you noticed the way you'd tell a friend: "customers wait too long", "the tip should show above their head", "add a rush hour every two minutes". The creator explains what it's changing in the chat as it works, and replays the game to check.

  3. Keep what works

    Each finished change is a version you can open or go back to. Files are on the right if you want to look under the hood or edit one yourself. When it's finished and passes its checks, it goes live on Modder by itself with its own page, title, description and category.

Why chat beats a settings panel

Template game makers give you sliders for speed, gravity and enemy count. That's fine until you want something the template didn't think of: a customer who leaves a bad review, a grill that catches fire if you ignore it. In a chat you just say it. The creator decides whether that's a new script, a change to the shop screen or a new sound, and writes it.

It also remembers. The project keeps notes on what the game is meant to be, what's done and what's next, so a change you ask for next week still fits the game you started with.

Remixing someone else's game

Games on Modder whose creators allow it have a Remix button. Remixing copies the game into your own Studio, where you can change the rules, the look or the theme by chat. The original creator keeps their game and shows up as the source.

What it does well, and what it doesn't

Good at

  • Many small edits to one game without it falling apart: the creator replays the game after each change.
  • Explaining what it changed, file by file, so you can follow along or step in.
  • Remixes: start from a published game and make it yours.

Current limits

  • Only one change runs at a time; send the next one when the current one finishes.
  • Very large rewrites ("turn this racer into an RPG") work better as a new game.
  • Teams can't edit one project together yet. Share a game by its page once it's live, or with a private link.

Questions

Can I edit the code myself?

Yes. Every file is in the Studio's file panel and you can edit it by hand. The creator sees your changes on its next turn.

What happens if a change breaks the game?

Open the versions list and go back to the last one that worked. The creator also plays the game after every change, so most breakages are caught before you see them.

Can I keep a game private?

Not on Modder's web maker: a game goes live by itself once it's finished and passes its checks. Until then only you can see it, and you can delete a game at any time.

Is the AI game creator the same as the AI game maker?

Same tool. This page is about the Studio, where you shape a game over many messages; the AI game maker page covers the whole maker, from the first prompt.